...
Starting point for mist is always an existing HyFLIP and splash/wet simulation. Here the simulations from → "HyFLIP - Quick Start" and → "HySPH - SplashHySPH - Splash" are used:
- Set the domain's and splash emitter's simulation state to → “Cache” (“yellow rocket”).
- Other, already simulated HySPH emitters have be set to “Cache” as well.
- Add a “Mist” node from the “Hybrido” shelf.
- Reset the scene.
...
- “Cell size” can be set independently from the domain's own → “Cell size” value.
- “Solver” should be “Fast” – the results will be good enough.
- “Radius threshold” is the most important parameter, because it controls the amount of foam (see below for more information).
...
- When a splash particle is created its radius is 1. Depending on the lifetime settings, the particle's radius becomes smaller over time until it reaches 0.
- Lifetime is adjusted under → "Splash Dynamics" or → "Wet Dynamics".
- You have to decrease these parameters in most cases, e.g. to 1.5 s ("Splash | Wet min lifetime") and 2.0 s ("Splash | Wet max lifetime").
- Smaller thresholds will reduce the amount of mist.
...