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This daemon turns an attached object into an attractor, pulling the particles towards its faces. “Magic” is only available for use with particles. A useful trick is to use a → "Drag Force" daemon combined with the "Magic" daemon to obtain faster convergence of the particles around the object and avoid orbiting effects.

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Higher settings result in a more or less dynamic wobbling. Instead of a fixed value, that is valid for the entire object, it is also possible to apply a map, defining stronger and weaker zones of attraction. Please take a look at the → "Parameter Maps” workflow to learn how to use images to control the value.

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With this parameter overshooting effects, introduced by high “Approach Strength” settings can be drastically reduced, because it counteracts the attracting forces. Escape strength” also offers the usage of bitmaps. Please take a look at the → “Parameter Maps” workflow to learn how to use images to control the value.

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