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Displacement, also known as ocean statistical spectrum, is a layer of small waves and ripples that is added to a → HyFLIP fluid surface to enhance realism. The displacement itself is invisible and can only be seen in conjunction with a mesh.

  • Create a → basic HyFLIP scene, for example with the “Open Domain” tool.
  • Add some turbulence by moving an → animated object through the fluid.
  • Simulate.

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A Maxwell Render snapshot of the tutorial's result. Here a → "Waterline" emitter has been added. The particles have been snapped to the mesh with the → "Snap Foam Particles" tool. Furthermore, the amount of waterline particles has been increased with the → "MultiPoint" option:



The Base Mesh

Before we proceed, it is important to set the (already simulated) domain to → “cache”:




  • Click on the domain node's small green rocket.
  • The yellow colour indicates the cache mode.
  • Move the domain's viewport icon (plane with four boxes - here in red) to the upper third of the fluid as shown below.

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