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  • Both technologies share almost exactly the same parameter sets and therefore they are explained and discussed together. 
  • The main difference between these types is filtering. In addition to the common mesh filters, OpenVDB provides very fast volume filters to shape the mesh.
  • OpenVDB meshes are also created much faster than their standard counterparts.

 

 

Under → "HyFLIP - Quick Start: Displacement" you will learn how to create Hybrido meshes. The following table explains a few basic terms in conjunction with Hybrido meshes:

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Core fluid

This is the HyFLIP simulation's main body of water. Every mesh vertex carries a "core fluid" attribute that is used by the Core Smoothing” filter to create a smoother surface:

  • 0 means that a vertex has no core fluid attributes, and it can be considered a splash. 
  • 1 means that the vertex has full core fluid attributes.
Splash

Here we talk about parts of the core fluid which behave like splash, e.g. when object hit the fluid. Every mesh vertex carries a "splashity" attribute that is used by the Splash Thinning” filter to create thinner splashes:

  • 0 means that a vertex has no splashity attributes, and it can be considered a core fluid vertex. 
  • 1 means that the vertex has splash attributes.
DisplacementThis structure adds smaller waves and ripples to the surface and is also known as → ocean statistical spectrum. The Hybrido mesh engines displacement filters are used to control how the displacement vanishes in certain parts of the mesh ("attenuation").
AttenuationThere are circumstances where the displacement waves are simply not wanted: Imagine a thin splash, or fast moving parts of the fluid with cresting waves. The attenuation settings allow you to fade and finally remove the small waves based on four properties: speed, vorticity, height, and splashity.
Projection Plane

The HyFLIP domain's viewport representation shows a square with four cubes. The plane's size defines the displacement's scale and tiling, and can also be used to clip unwanted parts of the mesh. When the → "Open boundaries" option is active all mesh parts below and outside the projection plane will be removed.

BoundariesThe displacement can be tiled and with the settings of the → "Boundaries" section it is possible to blend the core fluids displacement and the extension tiles in order to get a seamless ocean surface.

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