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  • Under “Object” you should see “Emission object”.
  • Surface particle sampling > 3
  • Core particle sampling > 3
  • These values are applied once at the beginning of the simulation and create 3 x 3 x 3 = 27 particle particles per cell.

 

When you simulate your viewport should look similar to the first image above. We have created a collapsing water column that crashes against the pillars and the container's inner walls. These interactions are responsible for the impressive splashes.