...
- Under “Object” you should see “Emission object”.
- Surface particle sampling > 3
- Core particle sampling > 3
- These values are applied once at the beginning of the simulation and create 3 x 3 x 3 = 27 particle particles per cell.
When you simulate your viewport should look similar to the first image above. We have created a collapsing water column that crashes against the pillars and the container's inner walls. These interactions are responsible for the impressive splashes.