OpenGL has a programming language implemented known as GLSL (OpenGL Shading Language). It is a C-like language that was introduced to create own definitions of shaders and RealFlow provides an interface to GLSL. You can apply code for vertex, fragment and geometry shaders. For more information about shader programming please search the Internet or visit OpenGL’s official site. There are also many free examples available which can be used with RealFlow. Next Limit does not provide support for GLSL.
This is a shortened view of the "Custom" shader parameter set.
Shader Type
Aside from “Custom” there are three more modes:
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