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  • Create a → basic HyFLIP scene, for example with the “Open Domain” tool.
  • Add some turbulence by moving an → animated object through the fluid.
  • Simulate.


The result of this quick start tutorialA Maxwell Render snapshot of the tutorial's result. Here a → "Waterline" emitter has been added. The particles have been snapped to the mesh with the → "Snap Foam Particles" tool. Furthermore, the amount of waterline particles has been increase increased with the → "MultiPoint" option:


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The Base Mesh

Before we proceed, it is important to set the (already simulated) domain to → “cache”:

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