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Splashes occur, for example, when waves break or collide with objects. When the particles pass the HyFLIP fluid's surface they are destroyed. RealFlow's “HY_Splash” emitters are splash emitter is able to interact with most of the available daemons.

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Starting point for splashes is always an existing HyFLIP simulation. Here it is the simulation from → "HyFLIP - Quick Start":

  • Set the domain's simulation state to → “Cache” (“yellow rocket”).
  • Add a "Splash" emitter from the “Hybrido” shelf.
  • Reset the scene.

 

What you can see now is a bounding box with a dimension of 10 m x 10 m x 10 m. The domain can be positioned and scaled with the settings under Node Params > Node or the W and R keys. You can prevent the particles from leaving the domain:

  • Add If not done already, add a → "k Volume” daemon and adjust it to the splash domain with the R key.
  • Or make sure that the splash particles will be enclosed inside a container or an object, e.g. a cube.

 

You can control the emission of particles with the parameters under → “Splash Creation”:

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