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  • “Texture gizmo” is used to map a texture on top of a fluid surface reading the UVW coordinates of each particle.
  • “Color plane” is capable of showing the local physical fields (velocity, pressure, density etc.) of a fluid on a rectangular plane.
  • “Filter” is a powerful tool for splitting particles and assigning them to different emitters.
  • “Scripted” daemons are completely customizable with the Python programming language.
  • “Sheeter” adds particles at simulation time to fill unwanted holes in the fluid.

 

Image Added

The "ESpline" daemon in action. Image courtesy by LUMIERE.


Daemons and Scale

By setting the force scales you can change the strength and influence of all daemons simultaneously without having to adjust each node individually. Also when your scene contains very large or very small objects you can compensate forces by simply altering force scales:

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