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Each particle is represented by a point or a sphere and here you can adjust the size. If the particles are shown as arrows, “Size” controls their lengths . Under – values around 0.01 give good results. Under “Display type” you can choose the preferred viewport representation.

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The following channels can be colour coded and visualized:. The range of values for each property will be colour-coded with “Min range” and “Max range”

  • Velocity” shows the speed vector's magnitude.
  • Velocity.xyz” shows the speed vector's individual X, Y, and Z components.
  • Vorticity” shows the particles' spin.
  • Normal” shows the particles' normal vectors.
  • Constant” applies a common colour to all particles.
  • Splash/Foam emission” is used to preview zones where splash or foam particles will be created. The preview is adjusted with the associated threshold parameters below. For a complete workflow please visit → “Quick Start Workflows - Previewing Splash and Foam”.

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