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With this button you can reload and update the shader file(s).

FrameBuffer as texture

When set to “Yes” it is possible to use the following parameters for creating your own shader definition. Some of the values are represented by numbers; others use colours. Colour parameters can only use positive settings and colour integers between 0 and 255 will be translated into values between 0 and 1. You can also define 5 textures which will be passed to the shader. The available settings are:

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