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Adding an IDOC node is the first step, but it is actually nothing more than creating an empty container without a function. The real power of IDOCs is the "Job Manager", which finally splits the simulation into several computational domains and passes them to the connected computers. Before you can start, the appropriate “Job Manager” settings have to be made. For a detailed description how to install and configure this tool, please read the “Job Manager (JM)” chapter.

Furthermore, please note that network simulations can only be performed with an appropriate number of licenses. For each computer you want to use, a “RealFlow Node” license is required. With a standard “RealFlow GUI” license, network simulations are not possible. For more information about pricing, bundles and interesting offers, just visit http://www.realflow.com/pricing/ or contact our Salesdesk team (http://www.realflow.com/contact_us). We look forward to hearing from you.

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Here, a typical Hybrido scene is prepared for splash generation and subdivided into multiple independent areas – the IDOCs. The mode of operation is almost the same for standard particle emitters, but for Hybrido's secondary elements there is a very convenient way of attaching the emitters to IDOCs with a single click using the “Splash per …” functions from RealFlow's Hybrido node set.

 

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When you use IDOCs for Hybrido simulations, a core fluid is required where you add splashes and foam. Only these HySPH elements can be simulated with the help of IDOCs, while the underlying, main body of fluid (the actual grid fluid) has to be generated on a single machine. With standard SPH emitters, the IDOC method can be used from the very beginning.

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