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Extension | File type |
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BIN | Particle cache, surface deformation |
PXY | Particle or grid proxy |
PRT | Krakatoa's™ native file format |
PD | Particle sequence |
ASC | Particle sequence |
PDC | Maya particle sequence |
ABC | Alembic particle/surface deformation sequence |
ASS | Arnold scene source |
RWC | RealWave cache |
SD | Surface deformation |
LWO | Lightwave object file |
TIF | Tagged Image File Format |
TGA | Targa file format |
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To write out standard ASCII files (a text format that is valid for all computers), please activate this option. Entries are directly readable and editable with any text editor. Currently, ASC is only supported for writing out files and customized data exchange, e.g. by using your own scripted or programmed readers.
Arnold scene source (.ass)
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Particle sequence (.pdc)
The PDC format contains similar data as PD, but without the possibility to choose from attributes. “PDC” stands for Maya’s “Particle Data Cache” and it is an exchange format.
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The RealWave mesh's displacement can also be saved as a sequence of Alembic files. Like the other Alembic export resources, the RealWave type supports ten compression levels from 0 to 9, with 9 being the highest level.
Surface deformation (.ass)
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Foam texture (*)
Due to the fact that RealWave objects can create foam textures, it is possible to store matching greyscale images with the waves. By clicking on “tga” under “Option” you can choose from several common image formats. It is also important to know that RealFlow textures are always square shaped.
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