A grid fluid emitter always needs an object applied to be able to generate particles. The following settings are used to establish this connection and define the emitter’s mode of creating particles.
Object
This setting defines the object used for creating the particles. You can attach a new object at any time, but it is not possible to bind more than one object to an emitter. If you want to use more objects you have to add the appropriate number of emitters. We recommend removing the attached object from the "Relationship Editor", because the emitter object is not meant to interact with other nodes. In case you forgot to disconnect the emitter object, RealFlow will not consider it for the simulation anyway, but you will receive a warning in the “Messages” window. The attached object can have any shape and it is also possible to use imported objects.
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