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Meshes are one of the core concepts of RealFlow – regardless of whether you are dealing with grid fluids, particle fluids or RealWave particle layers. The first question surely certainly is: “What is a mesh?”. In RealFlow, a mesh is a three dimensional representation of the outmost particles of one or more emitters. The mesh engine puts a sort of skin over these particles to visualize the fluid’s volume. This polygon mesh can then be treated like any other object inside your 3D application. You can apply shaders and textures, even with UV coordinates, combine it with motion blurred particles, and render everything to create a convincing fluid.

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