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In RealFlow, objects can come from different sources. Under Edit > Add > Object you will find a couple of built-in standard objects, such as “Cube”, “Sphere”, “Rocket”, “Capsule”. By default, these nodes are low-polygon objects and perfectly suited to a quick scene setup where obstacles or containers are required. Some of these objects provide a certain feature that is hardly known: there are high-resolution versions of these nodes available. In detail, the objects are “Sphere”, “Hemisphere”, “Vase”, “Cone”, “Cylinder”, and “Torus”.[ Image High-res objects examples ]


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Built-in high-resolution objects created with scripting.


The only drawback is that these high-res nodes are only accessible through Python scripting, but fortunately, the relevant commands are easy to understand and to use:

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Just copy and paste the command printed above to a “Batch Script” window (Layout > Batch Script), and choose “Run” from the editor's “Script” menu. Now you will see a smooth sphere with 5,120 polygons in the viewport. By changing the number in brackets you are able to change the sphere's resolution. The maximum value is 8 and creates a sphere with roughly 1.3 million polygons. For the “Hemisphere” object the workflow is exactly the same:

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