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A wave always travels along the surface at a certain velocity. This speed can be adjusted here and should always be in relation to scale, environment, objects on or around the surface, the viewer’s distance, and the RealWave node’s dimensions. In combination with other modifiers, fast waves might lead to instabilities. In this case either create a wider mesh or reduce “Fractal speed”. Velocities are measured in metres per second [m/s].

Fractal scale X/Y

Waves can be stretched in both horizontal directions. Stretched waves create a better impression of larger water surfaces and often give you a much more realistic look. Stretched waves should be more or less perpendicular to the waves’ travelling direction.

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