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Info
The complete description of the "RW_Object_Splash" parameter set can be found in the “Particle Fluid Emitter” section.

Crest Splash

"Crest Splash" emitters are the perfect solution for emitting large amounts of spray on a RealWave surface. The various options allow you to launch particles depending on a wave’s height to achieve cresting effects or drifting foam particles. The particles can even be used to create foam maps that can be projected onto the RealWave surface.

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Since the "Crest Splash" emitter is mostly used to mimic foam and spray, it is fine to use dumb-type particles. Additionally it is always a good idea to destroy the particles after a certain time or when they leave the RealWave surface. This can be done with a "k Age" or "k Volume" daemon. The "Crest Splash" emitter can be used for many purposes, such as white caps and spray on wave crests, so you normally need large amounts of particles. You will often spawn several million particles during an entire simulation process, but this also strongly depends on the RealWave mesh resolution.

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Info
The complete description of the "RW_Crest_Splash" parameter set can be found in the “Particle Fluid Emitter” section.