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You can take the name of an activated node to transfer it to another object. The target object has to be made editable with “Rename”. With Ctrl + V (Windows/Linux) and Cmd + V (OS X) the copied string is then inserted. This function is actually meant to transfer parts of a name, since it is not possible to assign identical names within a scene.
"Simulation" Submenu
Active
This and the following two icons influence the node selection's "Simulation" parameter in the "Node Params" "Node" panel. This is the first button and activates the node selection.
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This button sets the node selection to "Inactive". From this moment, the node no longer contributes to the simulation.
"Visibility" Submenu
Visible/Hidden
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RealFlow provides four different shading modes and you can toggle between them easily.
"Export" Submenu
The entries of this submenu provide a very fast and convenient method to manage a node's export resources. It also gives you an overview of which resources are currently enabled or disabled. This compilation is dynamically created and different for each node, because it depends on the available file formats. In the image below you can see the export resources of a grid fluid domainstandard particle emitter, but the concept is exactly the same.
Enable data export
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