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For more information about shader programming please search the Internet or visit OpenGL’s official site. There are also many free examples available which can be used with RealFlow. Next Limit does not provide support for GLSL.

 

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Shader Type

RealFlow offers a total of 4 different methods with additional options: “None”, “Transparent”, “Displacement” and “Custom”. It is also important to know that a mesh’s colour selection from the "Node" panel can influence the final appearance of some shaders. Each entry unlocks a set of completely different parameters. The default mode is "None" and does not provide any options or functions.

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