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These different nodes have one thing in common: the “Edit” button. By clicking on this button, a new script editor will be opened which contains specific functions for each node type – it is not possible to mix or change these functions. For example, the updateWave( vertices, initPositions )
function should not be used inside a scripted daemon’s editor and vice versa.
With the custom particle type you will be able to define your own fluid emitter and its behaviour. The function calculates the forces between the individual particles and applies them to the fluid. For this purpose there is the computeInternalForcescomputeInternalForces( emitter )
function. The scripted emitter is not a type of its own, like scripted daemons. It is a special particle type that is available with any emitter. You can choose from “Gas”, “Dumb”, “Elastic”, “Liquid” – and “Custom”:
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