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Anti-parallel” is a term you will come across quite often in the following descriptions. From a user's perspective, these faces and polygons appear as parallel, but there is one difference: the normal's of the polygons have opposite directions as shown in the image below:


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MultiJoints - Tutorials

  • A Crane
  • Door Hinges
  • Path Follow Constraint (Moving an Object over a RealWave Surface)
  • Wrecking Ball