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Foam particles are created from the core fluid's surface and with this parameter you can control how far away from (in metres [m]) from the surface the particles will be placed. This parameter becomes interesting when you want to mesh the foam and waterline particles, because it can help to avoid flickering.

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In contrast to splash particles, which are removed by hitting the surface, foam can be preserved as long as you need it. With this setting it is possible to define a minimum value in seconds for [s] for its life-span.

Foam max lifetime

Specifies the maximum amount of seconds for [s] for the foam particles’ existence. RealFlow calculates a random value between “@min lifetime” and “@max lifetime” to achieve a realistic and randomized vanishing of the foam structures.

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