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Here you can define the position in 3D space. Each value stands for one coordinate: X, Y and Z. Please remember that the height axis depends on your 3D software and the adjusted preferences. With a wrong setup, imported objects appear flipped – that is of special importance with imported nodes and scripting. "Position" values are measured in metres [m].

Rotation

The mode of operation is equal to “Position”, but the unit is degrees [deg].

Scale

Please have a look at “Position”, because it works exactly the same way and is also measured in metres [m].

Shear

With this tool you can add distortion to your objects to modify their geometry. The unit is metres [m].

Pivot

This is the centre of rotation given in metres. By default it is located in the geometrical centre of an object, but can be displaced to achieve other interesting motions. Again, there are three values for each axis.

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This little helper is only available with imported SD objects. By default, imported nodes from SD files are locked to protect their initial settings, but with this button they can be made editable. It can be applied individually to all objects from the currently used file. A very nice feature of “SD <-> Curve” is that you can perform different position, rotation or scale changes, and when you click on this button again, all transformations are reset – even animation data. As the name indicates, this option is only available for objects from SD files, including MultiBodies, and has no influence on imported OBJ or LWO nodes.

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