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Other, typical fields of applications are, for example

  • the creation of puddles (see below) in conjunction with the "Crown" daemon
  • emitters and daemons like "Spline" and "DSpline"
  • calm fluid surfaces.
  • filled tanks and containers.

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  • Simulate (click on the timeline's "Play" button)
  • Stop the simulation at any time and press "Create Initial State under Fluid > Fluid.
  • Set “Use Initial State” to “Yes” if necessary.
  • Rewind the timeline to frame 0 – the initial state is shown.
  • Simulate.

Creating a Puddle

  • Start with a cube and attach a "Collider" tag with the following settings – high "Friction" prevents the particles from spreading out, a low "Bounce" value avoids "elastic" particles:

 

  • Add a "Sphere" emitter. Enable "Fill sphere", set "Speed" to 0, and "Randomness" to 0.2.
  • Go to Fluid > Fluid, and enter 100 for "Resolution" and 2 for "Surface Tension",
  • Create a "Gravity" daemon.