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The “Sheeter” daemon's main purpose is to detect holes in particle fluids and fill them, but without increasing the emitter’s “Resolution” value. The result is a smooth stream of particles, perfectly suited for high-velocity and slow-motion simulations, or fluid-object collisions. For more information checkout → "Sheeter Daemon" in the "Important Workflows" section.




Linked Fluids

All fluid containers inside the drag-and-drop field will be affected by the daemon. The first fluid container in the scene is linked automatically, others have to be attached manually.

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