Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • You have to assign a → "Collider" tag to the object you want to make wet. 
  • The tag provides the parameters to control the map's quality and drying effects. 
  • RealFlow | Cinema 4D's wet maps are always squared.
  • If you have trouble seeing To see the maps at simulation time just render an appropriate frame, go to the material's "Editor" tab and enable "Animate Preview".
  • Wet maps will be → cached together with the particle simulation. Then it is possible to post-process, and reapply the maps.

...

  • Make sure that the object has proper UVW coordinates.
  • Create a material and select the "Color" channel (or any other channel with image support, except "Normal").
  • From "Texture" choose "RealFlow WetMap Shader".

 

 

  • Attach the material to the object.

...

  • Select the material and open RealFlow WetMap Shader > WetMap Display.
  • Adjust the colour gradient.
  • Be aware that these colour changes are temporary only unless you → (re-)cache the simulation.

...