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- Assign a "Collider" tag to an object, open RF Collider tag > WetMap, and make your → settings.
- Make sure that the object has proper UVW coordinates.
- Create a material and select the "Color" channel.
- From "Texture" choose "RealFlow WetMap Shader".
- Attach the material to the object.Simulate and render an arbitrary frame to see the effect.
Improving Quality
The → "Cell Size" value determines the quality of the fluid-object interaction. If you can see gaps between particles and surface decrease this value:
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- Select the material and open RealFlow WetMap Shader > WetMap Display.
- Adjust the colour gradient and render to see the effect.
- Be aware that these colour changes are temporary only unless you → (re-)cache the simulation.