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  • Assign a "Collider" tag to an object, open RF Collider tag > WetMap, and make your → settings.
  • Make sure that the object has proper UVW coordinates.
  • Create a material and select the "Color" channel.
  • From "Texture" choose "RealFlow WetMap Shader".
  • Attach the material to the object.Simulate and render an arbitrary frame to see the effect.

Improving Quality

The → "Cell Size" value determines the quality of the fluid-object interaction. If you can see gaps between particles and surface decrease this value:

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  • Select the material and open RealFlow WetMap Shader > WetMap Display.
  • Adjust the colour gradient and render to see the effect.
  • Be aware that these colour changes are temporary only unless you → (re-)cache the simulation.