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In the next step, the simulation is refined, e.g. if you want to create a certain fluid type like water or honey. The “Fluid” container's parameters are used to adjust the fluid's properties.

 

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Once you are satisfied you can add a mesh and finally, fluids and meshes are cached to save your results .– these settings are shown when you click on the "Scene" group:

 

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The number of emitters, fluid containers, and daemons per scene is not restricted and you can add as many of these elements as you want – or as you computer is able to handle.

The online manual's → "Parameter Reference" section explains every single scene elements and its settings.Here are some quick tips for your work with RealFlow | Cinema 4D.

Scene Tree

We recommend grouping all RealFlow | Cinema 4D elements under the “Scene” tree, but you are free to place them outside the tree as well. This will help to keep your project clearly arranged:

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