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RealFlow | Cinema 4D is able to read an object's UVW coordinates for applying textures or creating wet-dry maps. If the UVW coordinates are wrong or not present you will not get the expected results and the calculation of wet-dry maps might fail. Here is some more information on them:

  • You have to assign a "Collision" tag to the object you want to make wet. 
  • The tag provides the parameters to control the map's quality and drying effects. 
  • RealFlow | Cinema 4D's wet maps are always squared.
  • The maps are not displayed at simulation time. If you want to see them you have to render an appropriate frame.
  • Wet maps can be cached together with the particle simulation, then post-processed, and reapplied.

Here are the required steps:

  • Assign a "Collision" tag to an object.
  • Make sure that the object has proper UVW coordinates.
  • Create a material and select the "Color" channel.
  • From "Texture" choose "RealFlow WetMap Shader".
  • Attach the material to the object.
  • Simulate and render to see the effect.