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  • Assign a "Collision" tag to an object.
  • Make sure that the object has proper UVW coordinates.
  • Create a material and select the "Color" channel.
  • From "Texture" choose "RealFlow WetMap Shader".
  • Attach the material to the object.
  • Simulate and render any frame to see the effect.

It is possible to change the wet marks' colours: