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  • It is possible to attach multiple emitters to one common "Fluid" container under "Simulation". In this case, all emitters will share the same properties adjusted here.
  • If you want to simulate fluids with different properties, e.g. old and water, and make them interact you have to use two individual domains.

 

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Type

There are three different fluid types available:

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With this setting you can change the amount of particles. When “Resolution” is set to 1.0, a volume of 100 cm x 100 cm x 100 cm is filled with 1,000 particles. The parameter accepts any positive value.

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“Int Pressure” simulates the forces between nearby particles and pushes them apart - this makes the fluid fill a greater volume. This parameter has no effect on is not available for "Dumb" particles.

Ext Pressure

“Ext Pressure tries to limit a fluid’s expansion tendency and can be compared to atmospheric pressure. This parameter has no effect on is not available for "Dumb" particles.

Viscosity

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  • The default value of 3.0 describes the viscosity of water.
  • If the fluid does not behave correctly with higher settings (around 50+) you should consider increasing substeps under Scene > Solver.
  • Equal values for "MIN | MAX Substeps" produce the best results with highly viscous fluids. Try Liquid - PBD 20 | 20 or Liquid - SPH 200 | 200

This parameter has no effect on is not available for "Dumb" particles.

Surface tension

A fluid's tendency to contract and create drops and tendrils is increased with higher settings. You can enter any value between 0 and 10. This parameter has no effect on is not available for "Dumb" particles.