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Start with a cube and attach a "Collider" tag with the following settings – high "Friction" prevents the particles from spreading out, a low "Bounce" value avoids "elastic" particles:

 

  • Add a "Sphere" emitter. Enable "Fill sphere", set "Speed" to 0, and "Randomness" to 0.2.
  • Go to Fluid > Fluid, and enter 100 for "Resolution" and 2 for "Surface Tension",
  • Create a "Gravity" daemon.
  • Next, create a "Drag" daemon and animate its "Drag Strength" from 0 to 400.0 between frame 0 and 200. This helps to slow down the fluid and make it rest.
  • Simulate for 250 - 300 frames.

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