This is the place to determine the look of the rendered particles. You can apply predefined object types to the particles – in most cases you will use the sphere primitive – or even arbitrary instance objects, although this option is not available for every RFRK version.
3DS | C4D | HOU | LWV | MYA | XSI |
---|---|---|---|---|---|
Render Type | Render Type | Render Type | Render Type | Render Type | Render Type |
Instance Object | Instance Object | Instance Object | Instance Object | Instance Object | instobj |
Axis | Axis | Axis | Axis | Axis | Axis |
Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles |
| Scale |
| Scale |
|
|
| Create TP Particles |
|
|
|
|
| Keep Order of Particles |
|
|
|
|
| Life Time |
|
|
|
|
|
|
| Create Particle System |
|
|
| Share all Frames (Team Render) |
|
|
|
...