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This panel provides everything you need to load and manage particle file sequences. It is possible to load more than one sequence, and you can either create a separate "RealFlow RenderKit Mesh" object for each file pool or combine them within a single node.

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3DS

C4D

HOU

LWV

MYA

XSI

Path and Prefix

Path and Prefix

Path and Prefix

Path and Prefix

Path and Prefix

Path and Prefix

 

 

 

 

Type

Type

Add Sequence

 

 

 

Add Sequence

Add Sequence

Remove

 

 

 

 

Remove

Offset

Offset

 

Offset

Offset

Offset

Radius

Radius

Radius

Radius

Radius

Radius

Core/Splash

Core/Splash

Core/Splash

Core/Splash

Core/Splash

Core/Splash

Max Velocity

Max Velocity

Max Velocity

Max Velocity

Max Velocity

Max Velocity

Subtractive

Subtractive

Subtractive

Subtractive

Subtractive

Subtractive

Wait

Wait

Wait

Wait

Wait

Wait

Mute

Mute

Mute

Mute

Mute

Mute

Viewport Color

Viewport Color

 

Viewport Color

Viewport Color

 

 

 

Display Mesh

 

 

 

 

Padding

 

Padding

 

 

 

Start/End Frame

 

Start/End Frame

 

 

Path and Prefix

Here you will see the path to the loaded particle sequence. You can either enter a path manually or open a file browser.

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  • “Core” ranges between 0 and 1 – it is normalized. A value of 0.0 means that the entire fluid will be seen as the core fluid and you cannot observe any changes in comparison to the original simulation; 1.0 removes all particles. With increasing values the particle cloud will start shrinking, because more and more particles will be removed as they no longer belong to the core fluid.
  • “Splash” works exactly the same way as the “Core” parameter. It also ranges between 0 and 1, and with a value of 0.0 all particles are considered splashes. The higher the values, the less particles will be considered splashes – the particle cloud is becoming smaller and smaller.

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Max Velocity

If your simulation contains very fast particles motion blur effects can be falsified or even useless. With “Max. Velocity”, all speed values will be clipped to the given value. An example: Let's assume some particles have a velocity of 100 m/s, while the majority are moving at 20 m/s. In order to get a useable motion blur effect, change “Max Velocity” to 20.

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