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Fluid simulation software is based on real-world parameters to simulate the behaviour of the individual particles, and it is possible to store these properties. In RealFlow and the RFRK they are called “channels”. Of course you know the most important channels position and velocity. These channels can be seen in RealFlow's viewport: there are particles at specific positions and the colour gradient indicates their velocities. But, there are many more parameters which are invisible at first glance – for example pressure, density or viscosity. All this information is stored with each particle, then read out by the mesh engine, and finally used to extract vertex maps. The result is a representation of the channel's distribution over the entire fluid cloud and, of course, it changes over time.

Please do not forget to activate the “Texture” channel in RealFlow's → Export Central” dialogue for the appropriate emitter if you want to make use of the channels.

 

3DS

C4D

HOU

LWV

MYA

XSI

Channels

Channels

Channels

Channels

Channels

Channels

Precise

Precise

 

 

 

 

Weights

Weights

Weights

Weights

Weights

Weights

 

Scale

 

 

 

 

 

Create Vertex Maps

 

 

 

 

 

[…] as Magnitude

 

 

 

 

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