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Supported file types are BIN (standard particle format), RPC (Hybrido), PXY (particle proxy), and ABC (Alembic particles).

 

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Path and Prefix

Path and Prefix

Path and Prefix

Path and Prefix

Path and Prefix

Path and Prefix

 

 

 

 

Type

Type

Add Sequence

 

 

 

Add Sequence

Add Sequence

Offset

Offset

 

Offset

Offset

Offset

Radius

Radius

Radius

Radius

Radius

Radius

Radius PP

Radius PP

Radius PP

Radius PP

Radius PP

Radius PP

Core/Splash

Core/Splash

Core/Splash

Core/Splash

Core/Splash

Core/Splash

Max Velocity

Max Velocity

Max Velocity

Max Velocity

Max Velocity

Max Velocity

Wait

Wait

Wait

Wait

Wait

Wait

Mute

Mute

Mute

Mute

Mute

Mute

Viewport Color

Viewport Color

 

Viewport Color

Viewport Color

 

 

Padding

 

Padding

 

 
 Start/End Frame Start/End Frame  

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If you want to learn how to separate a simulation into core fluid and splashes, and how to bring everything together please follow → this link (not yet active).

Max Velocity

If your simulation contains very fast particles motion blur effects can be falsified or even useless. With “Max. Velocity”, all speed values will be clipped to the given value. An example: Let's assume some particles have a velocity of 100 m/s, while the majority are moving at 20 m/s. In order to get a useable motion blur effect, change “Max Velocity” to 20.

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  1. In RealFlow's “Statistics” panel which is available for → Hybrido domains and → SPH emitters. Under “V min/max” you can see the values.

  2. In the “RealFlow RenderKit Particler” node's → “Preview Object” Preview Object (3DS)", → “Display” Display (C4D, HOU, MYA, LWV)", or “RkViewer” (XSI) panel. The values are displayed under “(Current) Min/Max”).

Wait

You can start the rendering of a fluid sequence while is still being simulated. With “Wait” the render engine will be halted until the next frame becomes available.

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