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Supported file types are BIN (standard particle format), RPC (Hybrido), PXY (particle proxy), and ABC (Alembic particles).
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3DS | C4D | HOU | LWV | MYA | XSI |
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Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix |
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| Type | Type |
Add Sequence |
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| Add Sequence | Add Sequence |
Offset | Offset |
| Offset | Offset | Offset |
Radius | Radius | Radius | Radius | Radius | Radius |
Radius PP | Radius PP | Radius PP | Radius PP | Radius PP | Radius PP |
Core/Splash | Core/Splash | Core/Splash | Core/Splash | Core/Splash | Core/Splash |
Max Velocity | Max Velocity | Max Velocity | Max Velocity | Max Velocity | Max Velocity |
Wait | Wait | Wait | Wait | Wait | Wait |
Mute | Mute | Mute | Mute | Mute | Mute |
Viewport Color | Viewport Color |
| Viewport Color | Viewport Color |
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| Padding |
| Padding |
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Start/End Frame | Start/End Frame |
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If you want to learn how to separate a simulation into core fluid and splashes, and how to bring everything together please follow → this link (not yet active).
Max Velocity
If your simulation contains very fast particles motion blur effects can be falsified or even useless. With “Max. Velocity”, all speed values will be clipped to the given value. An example: Let's assume some particles have a velocity of 100 m/s, while the majority are moving at 20 m/s. In order to get a useable motion blur effect, change “Max Velocity” to 20.
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In RealFlow's “Statistics” panel which is available for → Hybrido domains and → SPH emitters. Under “V min/max” you can see the values.
In the “RealFlow RenderKit Particler” node's → “Preview Object” “Preview Object (3DS)", → “Display” “Display (C4D, HOU, MYA, LWV)", or → “RkViewer” (XSI) panel. The values are displayed under “(Current) Min/Max”).
Wait
You can start the rendering of a fluid sequence while is still being simulated. With “Wait” the render engine will be halted until the next frame becomes available.
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