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You can choose from three types:
- “Metaballs” can be seen as spheres which can influence one another to create an organic-looking, smooth surface. Metaball-based fluid meshes often show thick borders and require a certain amount of filtering or correspondingly high particle counts to achieve a better quality.
- “Weighted isotropic” is another option and suited for a wide variety of meshing tasks, because it is the best compromise between creation time and quality. This mode yields smooth meshes with slightly rounded borders. Filters can help to improve the mesh.
- “Weighted anisotropic” creates meshes with thin borders, but sometimes the fluid has a torn look. To compensate for this effect, the “Radius” parameter of the “Particle Files” panel should be increased. Please use moderate filtering with this option.
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This option tells the RFRK which axis will serve as the scene's height axis. With the wrong setup, imported particles will be tilted around 90 degrees:
- YXZ → Lightwave, Cinema 4D
- ZXY → 3D Studio MAX, Maya
- YZX → Softimage, Maya, Houdini
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Scale (C4D, LWV)
This option can be used to change the global scale of the imported particle sequence.
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