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This approach uses two materials. First, a “RealFlow Mesh Importer” plugin is required where the sequence can be loaded. The vertex maps are generated automatically when you start scrubbing the timeline. With MD files you have the greatest choice, assuming that you have exported the appropriate channels with your mesh. Weight maps are only available for BIN files.

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It seems as if this process did not have any effect at all, but when you render the scene you will see coloured areas. It is very likely that the result does not meet your expectations, because it lacks contrast. To fix this, proceed as described here:

  • Open the plugin's “Vertex” “MD” panel (only available with MD files) panel.

  • Look for the channel you have used in the white material, e.g. “Age”

  • Increase or decrease the channel's “Scale” parameter to change the ratio between blue and white areas until you get the desired result.

 

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