Again, here is the plugin's user interface:
[ Image: SD Importer UI ]
Camera
In order to load a “camera.sd” file, please use this slot. Please bear in mind that this part of the UI can only handle this particular type of SD files. You can type in a path to an SD file here manually, or use the “...” button to locate a file.
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Although the function's name suggests that you can read and open more than one SD file at once, it is only possible to work with a single SD file. If you want to load objects from another SD file you have to launch the plugin again. This function of the UI supports SD files containing geometric objects and RealWave surfaces. You can type in a path to an SD file here manually, or use the “...” button to locate a file.
Once a valid SD file has been added, you will see some information about it in the UI as well: the number of objects included and the names of the first objects found in the SD.
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Another way is to use already existing objects and connect the SD's data to these nodes. Normally, this workflow is used with low-resolution proxy objects. There are a few things you have to consider when using this technique, and we have compiled them for you [ here ] here.
Add Texture
With this option enabled, the plugin reads an object's UV information and applies a “UVW” tag. Please note that the importer does not perform any plausibility checks on the UV coordinates – proper UVs are your own responsibility.
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