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- Add a “RealFlow RenderKit Mesh” object. This element represents a RealFlow “Particle mesh” node, and you now have to attach an emitter to this container.
- Load a particle sequence. Some 3D programs allow you to load up to 10 sequences, while others have no limit and you can add an arbitrary number of files with the “Add Sequence” button.
- The plugin accepts BIN, RPC, PXY, and ABC files.
- Every sequence provides its own “Radius” parameter to adjust the mesh's “thickness”.
- The “Polygon size” parameter is valid for the entire mesh and can be found in the “Mesh” panel. A good starting point for “Polygon size” is around 0.02. For “Radius” you can use the following formula:
Radius = Polygon size * 1.7
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Of Of course, the final values depend on the number of particles. A very fast mesh creation can be achieved when both “Polygon size” and “Radius” are equal. - If the mesh is too thick please use the → filters or try to recreate the mesh with the “Weighted Anisotropic” option.
- Render the current frame to evaluate your settings, make changes, and render again.
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- By default, the plugin loads only a fraction of the sequence's particles to accelerate the paining process in the viewport. To get the full load, please go to Display > Level of Detail > 100.
- Show Mesh
- Make your changes under “Particle Files” and “Mesh”.
- Display > Update Mesh
For 3DS the workflow is almost the same, but you have to use the → “Preview Object” instead of the “Display” panel.