This panel provides everything you need to load and manage particle file sequences. It is possible to load more than one sequence, and you can either create a separate "RealFlow RenderKit Mesh" object for each file pool or combine them within a single node.
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3DS | C4D | HOU | LWV | MYA | XSI |
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Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix | Path and Prefix |
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| Type | Type |
Add Sequence |
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| Add Sequence | Add Sequence |
Remove |
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| Remove |
Offset | Offset |
| Offset | Offset | Offset |
Radius | Radius | Radius | Radius | Radius | Radius |
Core/Splash | Core/Splash | Core/Splash | Core/Splash | Core/Splash | Core/Splash |
Max Velocity | Max Velocity | Max Velocity | Max Velocity | Max Velocity | Max Velocity |
Subtractive | Subtractive | Subtractive | Subtractive | Subtractive | Subtractive |
Wait | Wait | Wait | Wait | Wait | Wait |
Mute | Mute | Mute | Mute | Mute | Mute |
Viewport Color | Viewport Color |
| Viewport Color | Viewport Color |
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| Display Mesh |
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| Padding |
| Padding |
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| Start/End Frame |
| Start/End Frame |
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Path and Prefix
Here you will see the path to the loaded particle sequence. You can either enter a path manually or open a file browser.
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