There is no significant boost in simulation speed with enabled GPU support. Why?
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Particles are not influenced through daemons or other fluid containers. What's happening?
In many cases, the links are established automatically by RealFlow | 3ds Max, but there are also occasions where you have to connect interacting nodes.
Take a look the "Scene" and "Linked Domains" fields of the nodes involved:
- If "Scene" and/or "Linked Domains" are empty the node will not be affected by other scene elements.
- Specify the interacting nodes and "Scene" object.
I have applied an object to the "Object" emitter, but there is no emission. What's wrong?
When the body's polygons are very small it might happen that you will not get any particle emission. To fix this, increase the "Fluid" container's "Resolution" to create more particles. You may need very high settings (> 100 or more).
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The number of particles depends on several factors:
- Resolution. Every fluid , rigid, and elastic container has its own → "Resolution" parameter. Higher values create more particles.
- Emission area. Particles are created within a certain area or volume define by the emitter. If this area is very small the amount of particles will low as well.
- Emission speed. Many emitters have a "Speed" value to control the particles' initial velocity. With 0, the emission stops and the higher the "Speed" value, the more particles you will get.
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