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This option helps you to fine-tune fluid-object collisions, e.g. when particles go though a surface, and visualizes how RealFlow | Maya 3ds Max "sees" and objectsan object. The helper mesh is updated when you change parameters of the "RFCollider" orĀ "RFVolume" world-space modifier. If the collision geometry is not visible reset the scene to frame 0 or scrub the timeline.