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NameTypesPassThroughDescription
time scaleReal 

Time scale

stepping strictnessReal 

Stepping strictness

max neighborsInteger 

Max neighbors

dynamic search radiiBit 

Dynamic search radii

use geometry velocityBit 

Use geometry velocity

opencl cpuBit 

Use OpenCL-CPU

opencl gpuBit 

Use OpenCL-GPU

opencl gpu deviceInteger 

OpenCL-GPU device ID

cuda gpuBit 

Use CUDA-GPU

cuda gpu deviceInteger 

CUDA-GPU device ID

liquid pbd min substepsInteger 

Liquid PBD - minimum substeps

liquid pbd max substepsInteger 

Liquid PBD - maximum substeps

liquid pbd min iterationsInteger 

Liquid PBD - minimum iterations

liquid pbd max iterationsInteger 

Liquid PBD - maximum iterations

liquid pbd accuracyReal 

Liquid PBD - Accuracy

liquid sph min substepsInteger 

Liquid SPH - minimum substeps

liquid sph max substepsInteger 

Liquid SPH - maximum substeps

liquid sph granular min iterationssubstepsInteger 

Liquid SPH Granular - minimum iterationssubsteps

liquid sph granular max iterationssubstepsInteger 

Liquid SPH Granular - maximum substeps

granular iterationsliquid sph accuracyIntegerReal 

Liquid SPH Granular - Accuracyiterations

granular viscous min substepsInteger 

Granular Viscous - minimum substeps

granular viscous max substepsInteger 

Granular Viscous - maximum substeps

granular min iterationsviscous iterationsInteger 

Viscous - iterations

viscoelastic min substepsInteger 

Granular Viscoelastic - minimum iterationssubsteps

granular viscoelastic max iterationssubstepsInteger 

Granular Viscoelastic - maximum substeps

viscoelastic iterationsgranular accuracyRealInteger 

Granular Viscoelastic - Accuracyiterations

viscous rigid min substepsInteger 

Viscous Rigid - minimum substeps

viscous rigid max substepsInteger 

Viscous Rigid - maximum substeps

viscous min rigid iterationsInteger 

Viscous Rigid - minimum iterations

viscous max iterationsInteger 

Viscous - maximum iterations

viscous accuracyReal 

Viscous - Accuracy

viscoelastic elastic min substepsInteger 

Viscoelastic Elastic - minimum substeps

viscoelastic elastic max substepsInteger 

Viscoelastic Elastic - maximum substeps

viscoelastic min elastic iterationsInteger 

Viscoelastic Elastic - minimum iterations

viscoelastic max iterationsInteger 

Viscoelastic - maximum iterations

viscoelastic accuracyReal 

Viscoelastic - Accuracy

rigid dumb min substepsInteger 

Rigid Dumb - minimum substeps

rigid dumb max substepsInteger 

Rigid Dumb - maximum substeps

rigid min iterations

 

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Rigid - minimum iterations

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Rigid - maximum iterations

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Rigid - Accuracy

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Elastic - minimum substeps

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Elastic - maximum substeps

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Elastic - minimum iterations

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Elastic - maximum iterations

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Elastic - Accuracy

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Dumb - minimum substeps

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Dumb - maximum substeps

 

GetFrameRange

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GetFrameRange

This node returns the frame settings according to the current status of the RealFlow scene.

Outputs

NameTypesPassThroughDescription
frame currentInteger 

The current frame

frame lastInteger 

The last frame of the scene

frame beginInteger 

The first frame of the current animation

frame endInteger 

The last frame of the current animation

 

GetMaxwellIBLParameters

This node returns the Maxwell Render image-based lighting parameters.

Inputs

NameTypesPassThroughDescription
layer
Expand
titleList

Background
Illumination
Reflection
Refraction

 

The layer

Outputs

IntegerInteger
NameTypesPassThroughDescription
frame currentfile pathInteger
Expand
 Integer
title

The current frame

frame last
FilePath

FilePath
String

 

The last frame of the scene

frame begin

file path

intensityReal 

The first frame of the current animation

frame end

intensity

tile uReal 

The last frame of the current animationtile u

NameTypesPassThroughDescription
file path
Expand
titleFilePath

FilePath
String

 

The file path

intensityReal 

The intensity

tile uReal 

The tile u

tile vReal 

The tile v

tile vReal 

GetMaxwellIBLParameters

This node returns the Maxwell Render image-based lighting parameters.

Inputs

NameTypesPassThroughDescription
layer
Expand
titleList

Background
Illumination
Reflection
Refraction

 

The layer

Outputs

offset

The tile v

offset uReal 

The offset u

offset vReal 

The offset v

...

Inputs

Integer Integer Integer Real Integer Integer Integer Real 
NameTypesPassThroughDescription
time scaleReal (1) 

Time scale

stepping strictnessReal (1) 

Stepping strictness

use geometry velocityBit (1) 

Use geometry velocity

opencl cpuBit (1) 

Use OpenCL-CPU

opencl gpuBit (1) 

Use OpenCL-GPU

opencl gpu deviceInteger (1) 

OpenCL-GPU device ID

cuda gpuBit (1) 

Use CUDA-GPU

cuda gpu deviceInteger (1) 

CUDA-GPU device ID

liquid pbd min substepsDescription
time scaleReal (1) 

Liquid PBD - minimum substeps

liquid pbd max substeps

Time scale

stepping strictnessReal (1) 

Liquid PBD - maximum substeps

liquid pbd min iterations

Stepping strictness

max neighborsInteger (1) 

Liquid PBD - minimum iterations

liquid pbd max iterations

Max neighbors

dynamic search radiiBit (1) 

Liquid PBD - maximum iterations

liquid pbd accuracy

Dynamic search radii

use geometry velocityBit (1) 

Liquid PBD - Accuracy

liquid sph min substeps

Use geometry velocity

opencl cpuBit (1) 

Liquid SPH - minimum substeps

liquid sph max substeps

Use OpenCL-CPU

opencl gpuBit (1) 

Liquid SPH - maximum substeps

liquid sph min iterations

Use OpenCL-GPU

opencl gpu deviceInteger (1) 

Liquid SPH - minimum iterations

liquid sph max iterations

OpenCL-GPU device ID

cuda gpuBit (1) 

Liquid SPH - maximum iterations

liquid sph accuracy

Use CUDA-GPU

cuda gpu deviceInteger (1) 

Liquid SPH - Accuracy

granular

CUDA-GPU device ID

liquid pbd min substepsInteger (1) 

Granular Liquid PBD - minimum substeps

granular liquid pbd max substepsInteger (1) 

Granular Liquid PBD - maximum substeps

granular liquid pbd min iterationsInteger (1) 

Granular Liquid PBD - minimum iterations

granular liquid pbd max iterationsInteger (1) 

Granular Liquid PBD - maximum iterations

granular liquid pbd accuracyReal (1) 

Granular Liquid PBD - Accuracy

viscous liquid sph min substepsInteger (1) 

Viscous Liquid SPH - minimum substeps

viscous liquid sph max substepsInteger (1) 

Viscous Liquid SPH - maximum substeps

viscous granular min iterationssubstepsInteger (1) 

Viscous Granular - minimum iterationssubsteps

viscous granular max iterationssubstepsInteger (1) 

Viscous Granular - maximum iterationssubsteps

viscous accuracygranular iterationsReal Integer (1) 

Viscous Granular - Accuracyiterations

viscoelastic viscous min substepsInteger (1) 

Viscoelastic Viscous - minimum substeps

viscoelastic viscous max substepsInteger (1) 

Viscoelastic Viscous - maximum substeps

viscoelastic min viscous iterationsInteger (1) 

Viscoelastic Viscous - minimum iterations

viscoelastic max iterationsmin substepsInteger (1) 

Viscoelastic - maximum iterations

viscoelastic accuracyReal (1) 

Viscoelastic - Accuracy

rigid min

minimum substeps

viscoelastic max substepsInteger (1) 

Rigid Viscoelastic - minimum maximum substeps

rigid max substeps
viscoelastic iterationsInteger (1) 

Rigid Viscoelastic - maximum substepsiterations

rigid min iterationssubstepsInteger (1) 

Rigid - minimum iterationssubsteps

rigid max iterationssubstepsInteger (1) 

Rigid - maximum iterationssubsteps

rigid accuracyiterationsReal Integer (1) 

Rigid - Accuracyiterations

elastic min substepsInteger (1) 

Elastic - minimum substeps

elastic max substepsInteger (1) 

Elastic - maximum substeps

elastic min iterationsInteger (1) 

Elastic - minimum iterations

elastic max

iterations

Integer (1) 

Elastic - maximum iterations

elastic accuracyReal (1) 

Elastic - Accuracy

dumb min substepsInteger (1) 

Dumb - minimum substeps

dumb max substepsInteger (1) 

Dumb - maximum substeps

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