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The script adds random or uniform colors to a selection of objects:
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# Load Python's random number generator import random # Define colour options and create a new empty GUI colourModes = ["Random colours","Uniform colour"] guiForm = GUIFormDialog.new() # Add input fields, drop-down menus and checkboxes with defaults to the GUI guiForm.addListField("Colour mode", colourModes, 0) guiForm.addIntField("Red (0-255)", 255) guiForm.addIntField("Green (0-255)", 255) guiForm.addIntField("Blue (0-255)", 255) guiForm.addBoolField("Activate RBD mode", False) # If user pressed "OK" start to read out the user's input if (guiForm.show() == GUI_DIALOG_ACCEPTED): mode = guiForm.getFieldValue("Colour mode") rbdActivation = guiForm.getFieldValue("Activate RBD mode") nodeSelection = scene.getSelectedNodes() # Assemble the RBD colour based on random values or the user's input for entry in nodeSelection: if (mode == 0): red = random.randint(0, 255) green = random.randint(0, 255) blue = random.randint(0, 255) if (mode == 1): red = guiForm.getFieldValue("Red (0-255)") green = guiForm.getFieldValue("Green (0-255)") blue = guiForm.getFieldValue("Blue (0-255)") # Apply the colour colour = Vector.new(red, green, blue) entry.setParameter("Color", colour) # Activate the RBD feature on demand if (rbdActivation == True): entry.setParameter("Dynamics","Active rigid body") # If user pressed "Cancel" print out a warning else: scene.message(str("Script cancelled by user")) |