# Define the texture's parameters
textureResolution = 1024
filterLoops = 1
filterStrength = 0.1
pixelStrength = 255
ageing = 0.5
# Get the group "Objects" and its nodes
objectGroup = scene.getGroup("Objects")
groupNodes = objectGroup.getNodes()
# Loop through the objects
for entry in groupNodes:
# Check if the node is really an object.
# If yes, activate the texture and apply the values definedefined above
if (entry.getType() == TYPE_OBJECT):
entry.setParameter("WetDry texture", True)
entry.setParameter("Resolution", textureResolution)
entry.setParameter("Filter loops #", filterLoops)
entry.setParameter("Filter strength", filterStrength)
entry.setParameter("Pixel strength", pixelStrength)
entry.setParameter("Ageing", ageing)
entry.activeExportResource(4, True) #activate the wet-dry option with code 4
entry.activeExportData(True) #activate the object's global export resource |