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Find all polygon objects in a group named "Scene_Nodes" and print their names to the "Messages" panel:
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# Get the group "Scene_Nodes" and its contained nodes group = scene.getGroup("Scene_Nodes") groupNodes = group.getNodes() # Loop through every node and filter out the objects for entry in groupNodes: if (entry.getType() == TYPE_OBJECT): # If an object was found print out its name scene.message("Object name: " + entry.getName()) |