...
- A Dyverso domain and a "Fill" emitter are added and linked in the "Relationship Editor".
- The object's "Volume" is set to "Solid inside" to make it fillable.
- The object is attached to the Dyverso emitter and then unlinked from the "Relationship Editor", because it is only used to create the particles.
- The object is copied and its "Volume mode" is set to "Solid outside" – now the copied objects acts as a collision object.
- The scene is reset to add the particles.
The code:
Code Block | ||
---|---|---|
| ||
fillObjects = scene.getSelectedNodes() dyversoDomain = scene.add_DY_Domain() dyversoEmitter = scene.add_DY_Emitter("Fill") if (len(fillObjects) == 0): scene.message("Select exactly one object!") else: for node in fillObjects: if (node.getType() == TYPE_OBJECT): dyversoEmitter.setParameter("Object", node.getName()) node.setParameter("Volume mode", "Solid inside") scene.removeGlobalLink(node) scene.addExclusiveLink(dyversoDomain, dyversoEmitter) nodeCopy = node.clone() nodeCopy.setParameter("Volume mode", "Solid outside") scene.reset() |