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The script automatically fills a selected object (select exactly one closed object, e.g. a cube, sphere, or torus) with Dyverso particles. For this process a fill object and a collision object is needed:
- A Dyverso domain and a "Fill" emitter are added and linked in the "Relationship Editor".
- The object's "Volume" is set to "Solid inside" to make it fillable.
- The object is attached to the Dyverso emitter and then unlinked from the "Relationship Editor", because it is only used to create the particles.
- The object is copied and its "Volume mode" is set to "Solid outside" – now the copied objects acts as a collision object.
- The scene is reset to add the particles.
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